Unexpected Adventure is a game started for the 2016 Global Game Jam that we are currently trying to finish. It is an absurd game that talks about uselessness. It plays with the codes of game design we are used to : the objects we win aren’t useful in the ways we expect, the compass rarely shows interesting directions … It is a poetic game inspired by univers such as the comic Philemon by Fred.

My role

I did the images of the monsters, the main character and some background elements (everything except the trees, bushes and rocks), and a part of the game design.